Vieri Leonardy
Portfolio

Programmer, Sound Designer, Game Developer

Current Date

About Me

  • Currently, I have graduated from college with a bachelor's degree in Informatics Engineering at Binus, Alam Sutra University. My hobby while studying and working was designing SFX and Foley sounds for animation and especially video games. I discovered this hobby when I was involved in learning activities, teaching, activism, and management of BGDC (Binus Game Development Club), and so on until now, sound design, audio programming, and game development are the goals and passions that I most want to develop in the world of work and can provide the best in the games created or other intermediary media.


    Apart from my passion for designing sound for video games, I also enjoy physical martial arts activities such as Hapkido, which I am currently at level 5 blue belt.

Feature Work

The work is related to Sound Design SFX, Game Programming, and other works.

January 14, 2024

Sound Design Demo Reel 2024

Demo Reel video showing several SFX design clips, SFX re-sounds design, and sound implementation into the game. The main DAWs used are Reaper and Audacity.

December 18, 2023

Audio SandBox V1

Audio SandBox is an audio exploration game in the form of 3D FPS, this game is about exploring different types of sounds in different areas, distances and interactions with several objects in the game. Created with the Unity Engine and FMOD Audio Engine, the game is published on Itch.io

October 1, 2023

Matcher Game

3D Puzzle Game, the goal of the game is to match all the same objects within the given time limit. Created with the Unity Engine, the game is published on Itch.io

April 4, 2023

Like A Rouge

2D-Survival-Action game, the game objective is to survive as long as possible, with various attacks and abilities of the player character. Created with the Unity Engine, the game is published on Itch.io

November 11, 2021

ArcGIS Story Maps

Design an ArcGIS Story Map based on research with the title (The Qualitative Study of the Polluted Jakarta River using Siplified Hotspot Analysis) which was carried out with the help of lecturers, the aim of this research was to study conducting research with ArcGIS Pro and presenting it to other campuses.